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maintaining replica state
Greenhippo
in Help Center
Ive been tinkering around with ice for about and it looks like it has some nifty features, in particular that of icegrid.
I know icegrid allows the creation of replica objects to balance loads, however they dont seem to get inconsistant with each other if they offer more than raw computation power, What i would like to know if there is any support for maintaining state of replica objects?
I know icegrid allows the creation of replica objects to balance loads, however they dont seem to get inconsistant with each other if they offer more than raw computation power, What i would like to know if there is any support for maintaining state of replica objects?
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