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Bad address exception in IceE 1.3

The following patch addresses the exception:
../../src/TcpTransport/Transceiver.cpp:115: Ice::SocketException: socket exception: Bad address
that occurs intermittently (when the server process is concurrently sending from multiple servants).
[COLOR=#333333][FONT=Consolas][SIZE=14px]--- orig/IceE-1.3.0/cppe/src/IceE/Buffer.cpp    2008-12-18 08:17:40.000000000 +0000[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+++ patched/IceE-1.3.0/cppe/src/IceE/Buffer.cpp 2015-09-22 00:22:30.929268002 +0000[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]@@ -18,11 +18,23 @@[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px] IceInternal::Buffer::swap(Buffer& other)[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px] {[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px] #ifdef ICE_SMALL_MESSAGE_BUFFER_OPTIMIZATION[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]-    Container::difference_type pos = static_cast<int>(i - b.begin());[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]-    Container::difference_type otherPos = static_cast<int>(other.i - other.b.begin());[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+    bool wasThisReset = (0 == i);[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+    Container::difference_type pos = 0;[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+    if (b.begin() < i)[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+        pos = static_cast<Container::difference_type>(i - b.begin());[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+    bool wasOtherReset = (0 == other.i);[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+    Container::difference_type otherPos = 0;[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+    if (other.b.begin() < other.i)[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+        otherPos = static_cast<Container::difference_type>(other.i - other.b.begin());[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]     b.swap(other.b);[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]-    i = b.begin() + otherPos;[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]-    other.i = other.b.begin() + pos;[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+    if (wasOtherReset)[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+        i = 0;[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+    else[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+        i = b.begin() + otherPos;[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+    if (wasThisReset)[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+        other.i = 0;[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+    else[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]+        other.i = other.b.begin() + pos;[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px] #else[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]     b.swap(other.b);[/SIZE][/FONT][/COLOR]
  [COLOR=#333333][FONT=Consolas][SIZE=14px]     std::swap(i, other.i);[/SIZE][/FONT][/COLOR]

Note: The original code fails when the Buffer::i member variable is zero. ConnectionI::sendMessage() sets the Buffer::i member variable to zero when the message is queued.