ICE as Action Realtime Gaming Middlewear
I plan to study and use ice for gaming, all the examples I see mostly clients are initiating some requests on server, which is fine for some inputs.
In my game i have different frequency for both outputs (visible client specific game state) and inputs. So how do the server send lets say "20 game states per second" to a connected client.
Please advise me how to best make out of ICE for action multiplayer gaming. Also suggest best practices for using ICE for gaming/realtime communication.