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ICE as Action Realtime Gaming Middlewear
Hi,
I plan to study and use ice for gaming, all the examples I see mostly clients are initiating some requests on server, which is fine for some inputs.
In my game i have different frequency for both outputs (visible client specific game state) and inputs. So how do the server send lets say "20 game states per second" to a connected client.
Please advise me how to best make out of ICE for action multiplayer gaming. Also suggest best practices for using ICE for gaming/realtime communication.
Comments
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Hi,
I recommend to look at our Chat Demo architecture documented here: https://doc.zeroc.com/display/Doc/Chat+Demo
It should answer most of your questions regarding the design of a client-server application where the client needs to receive updates from the server backend. If you have more specific questions after reading this technical article, don't hesitate to come back to us!
Cheers,
Benoit.0