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Some more errors with IceTouch

totetote Member Ryan KilleaOrganization: PersonalProject: Multi User Dungeon for Iphone, client/server
Ok, so I've solved my previous problem with unresolved symbols, but now when I go to do the rest of the standard setup, I get this:
Build TearsoftheElven_MUD of project TearsoftheElven_MUD with configuration Debug

Check dependencies

[WARN]warning: no rule to process file '$(PROJECT_DIR)/Classes/TotE.ice' of type sourcecode.slice for architecture i386

Ld build/Debug-iphonesimulator/TearsoftheElven_MUD.app/TearsoftheElven_MUD normal i386
cd /Users/Student/Desktop/TearsoftheElven_MUD
setenv MACOSX_DEPLOYMENT_TARGET 10.5
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /var/folders/bb/bbOnvqV8GUiV9dFavr-BYk+++TI/-Caches-/com.apple.Xcode.501/CompositeSDKs/iphonesimulator-iPhoneSimulator3.2-erwgchzhuwsslwfihgambtgbmzev -L/Users/Student/Desktop/TearsoftheElven_MUD/build/Debug-iphonesimulator -L/Developer/SDKs/IceTouch-1.0/iphonesimulator.sdk/usr/local/lib -F/Users/Student/Desktop/TearsoftheElven_MUD/build/Debug-iphonesimulator -filelist /Users/Student/Desktop/TearsoftheElven_MUD/build/TearsoftheElven_MUD.build/Debug-iphonesimulator/TearsoftheElven_MUD.build/Objects-normal/i386/TearsoftheElven_MUD.LinkFileList -mmacosx-version-min=10.5 -Xlinker -objc_abi_version -Xlinker 2 -framework Foundation -framework UIKit -framework CoreGraphics -framework CFNetwork -framework Security -o /Users/Student/Desktop/TearsoftheElven_MUD/build/Debug-iphonesimulator/TearsoftheElven_MUD.app/TearsoftheElven_MUD

Undefined symbols:
  "_OBJC_CLASS_$_TotEclientclientActiontypesPrx", referenced from:
      objc-class-ref-to-TotEclientclientActiontypesPrx in TearsoftheElven_MUDViewController.o
  "_OBJC_CLASS_$_ICEUtil", referenced from:
      objc-class-ref-to-ICEUtil in TearsoftheElven_MUDViewController.o
  "_OBJC_METACLASS_$_TotEclientclientActiontypes", referenced from:
      _OBJC_METACLASS_$_ClientActions in ClientAction.o
  "_OBJC_CLASS_$_TotEclientclientActiontypes", referenced from:
      _OBJC_CLASS_$_ClientActions in ClientAction.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
I've done the following so far, as far as my viewDidLoad function goes...
	// Initialization code
	NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
	communicator = nil;
	@try
    {
        *communicator = [[ICEUtil createCommunicator]retain];
		//NSNotificationCenter 
		id<ICEObjectAdapter> adapter = [*communicator createObjectAdapterWithEndpoints: @"SimplePrinterAdapter" endpoints:@"default &#8209;p 10000"];
		id<ICEObjectPrx> base = [*communicator stringToProxy:@"TotE:default &#8209;p 10000"];
		tote = [TotEclientclientActiontypesPrx checkedCast:base];
		if(!tote)
		{
            [NSException raise:@"Invalid proxy" format:nil];
		}
		ICEObject *object = [[[ClientActions alloc] init] autorelease];
		[adapter add:object identity:[*communicator stringToIdentity:@"TotEMUDClient"]];
		[adapter activate];
		[*communicator waitForShutdown];
    } @catch (NSException *ex) {
        NSLog(@"%@\n", [ex name]);
    }
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