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Is IceStorm real-time?
I have posted a specific example of non-realtime behavior here:
http://www.zeroc.com/forums/help-center/5759-weird-one-second-delay-icestorm-message-delivery.html
Now to a more general question: Does IceStorm and Ice in general provide any kind of hard real-time guarantee? What's the maximum latency added on top of existing socket latencies?
http://www.zeroc.com/forums/help-center/5759-weird-one-second-delay-icestorm-message-delivery.html
Now to a more general question: Does IceStorm and Ice in general provide any kind of hard real-time guarantee? What's the maximum latency added on top of existing socket latencies?
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Comments
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Hi Marian,
Hard real-time is more about guarantees than speed, and neither Ice nor IceStorm is hard realtime. I don't believe there is any hard real-time product that relies on TCP or UDP.
If your question is "is IceStorm fast?", the answer is of course yes, as long as your application is properly configured.
Best regards,
Bernard0