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Patch for Glacier2, release 3.0.1
Hi,
Glacier2 buffered mode in Ice versions >= 2.1.2 has a bug which might cause the Glacier2 router to hang if a client misbehaves or crashes (and the connection loss with the client isn't detected in a timely manner). You're strongly recommend to apply this patch if you're running Glacier2 in an untrusted environment.
To apply the patch:
$ cd Ice-3.0.1
$ patch -p0 < glacier2.patch.txt
Cheers,
Benoit.
Glacier2 buffered mode in Ice versions >= 2.1.2 has a bug which might cause the Glacier2 router to hang if a client misbehaves or crashes (and the connection loss with the client isn't detected in a timely manner). You're strongly recommend to apply this patch if you're running Glacier2 in an untrusted environment.
To apply the patch:
$ cd Ice-3.0.1
$ patch -p0 < glacier2.patch.txt
Cheers,
Benoit.
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Comments
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hi, there,
Could you pls give more info about this problem which needs to be patched? Does this problem only affect glacier2 or will affect the strategy of AMD/AMI chain, which is the most important characteristic of ICE.
The patched file seems like the very old version of glaicer2router.
Cheers
OrNot0 -
The patch fixes a bug in the glacier2router with buffered mode. It does not affect the Ice core.0
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Hi, Mattrew,
The fixed version seems to return to the 2.1.1 (if I did not make a mistake in patching.) In that version, it was once thought as a bug without AMI . So I feel confused by this patch. Of course it was out of this scope of forum, but it will helpful to give more details about the bug. So far as I am concerned , if the stuff ,such as the AMD/AMI MatchMaker in Connection 11 , will be affected since our current project heavy depends on a broker implemented with ICE AMD/AMI.
Thanks.
OrNot0 -
The problem is not a generic problem with the Ice core.
The original problem was that Glacier2 didn't correctly support nested invocations (that is Client -> Glacier2 -> Server -> Glacier2 -> Client). The "fix" for this was included in Ice 3.0, and Ice 3.0.1. However, the fix broke buffered mode in the event that the connection to a client hangs for some reason. I'm pretty sure that Benoit's patch reverts to the pre Ice 3.0 behaviour -- so buffered mode will work again but nested invocations will not.
We'll have a complete fix for this with the Ice 3.1 release.0 -
Thank you very much.0