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Ice Touch 1.2 and XCode 4 best practice
Hi,
i have 2 questions:
1) im wondering if there is a clean way to add the additional SDKs to the Build-Settings?
I tried to add the different SDKs to the Configurations "Debug" and "Release"...
but this doesn't work for me. If i switch from Simulator to Device i get the following Error:
error: Composite SDK failed: The base SDK uses platform 'iphonesimulator', but an additional SDK uses platform 'iphoneos'. All SDKs must use the same platform (PLATFORM_NAME).
I also tried to add a different Target... not working.
At the moment I always have to switch the SDK depend on where i want to test my app???
2) If I change the iOS Application Target identifier (xxx.xxx.appname) to something different than the standard ${PRODUCT_NAME:rfc1034identifier}, the auto-generated files are not generated anymore...
i have 2 questions:
1) im wondering if there is a clean way to add the additional SDKs to the Build-Settings?
I tried to add the different SDKs to the Configurations "Debug" and "Release"...
but this doesn't work for me. If i switch from Simulator to Device i get the following Error:
error: Composite SDK failed: The base SDK uses platform 'iphonesimulator', but an additional SDK uses platform 'iphoneos'. All SDKs must use the same platform (PLATFORM_NAME).
I also tried to add a different Target... not working.
At the moment I always have to switch the SDK depend on where i want to test my app???
2) If I change the iOS Application Target identifier (xxx.xxx.appname) to something different than the standard ${PRODUCT_NAME:rfc1034identifier}, the auto-generated files are not generated anymore...
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Comments
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1) im wondering if there is a clean way to add the additional SDKs to the Build-Settings?
I tried to add the different SDKs to the Configurations "Debug" and "Release"...
but this doesn't work for me. If i switch from Simulator to Device i get the following Error:
error: Composite SDK failed: The base SDK uses platform 'iphonesimulator', but an additional SDK uses platform 'iphoneos'. All SDKs must use the same platform (PLATFORM_NAME).
I also tried to add a different Target... not working.
Have a look at the demos provided with IceTouch, the demos use $(PLATFORM_NAME)/Developer/SDKs/IceTouch-1.2/$(PLATFORM_NAME).sdk
If I change the iOS Application Target identifier (xxx.xxx.appname) to something different than the standard ${PRODUCT_NAME:rfc1034identifier}, the auto-generated files are not generated anymore...
I cannot reproduce this issue:
i create a new iOS application project
add IceTouch to additional SDKs
update Bundle identifier to, "com.zeroc.TestT"
Product Build, and i see slice2objc being run.
When you build is there any error processing the Info.plist file? you can review that in Xcode Log Navigator. The slice2objc command should run after Info.plist file is processed, and you should see it in the build log, in my case i see that in Log NavigatorProcessInfoPlistFile /Users/jose/Library/Developer/Xcode/DerivedData/test-ezhrkqlxuncsrsbgpmemkwimieza/Build/Products/Debug-iphonesimulator/test.app/Info.plist test/test-Info.plist cd /Users/jose/Documents/test setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" builtin-infoPlistUtility test/test-Info.plist -genpkginfo /Users/jose/Library/Developer/Xcode/DerivedData/test-ezhrkqlxuncsrsbgpmemkwimieza/Build/Products/Debug-iphonesimulator/test.app/PkgInfo -expandbuildsettings -format binary -platform iphonesimulator -o /Users/jose/Library/Developer/Xcode/DerivedData/test-ezhrkqlxuncsrsbgpmemkwimieza/Build/Products/Debug-iphonesimulator/test.app/Info.plist slice2objc test/Test.ice cd /Users/jose/Documents/test setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/SDKs/IceTouch-1.2/bin/slice2objc --output-dir /Users/jose/Library/Developer/Xcode/DerivedData/test-ezhrkqlxuncsrsbgpmemkwimieza/Build/Intermediates/test.build/Debug-iphonesimulator/test.build/DerivedSources --include-dir "" -I/Developer/SDKs/IceTouch-1.2/slice /Users/jose/Documents/test/test/Test.ice
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Have a look at the demos provided with IceTouch, the demos use $(PLATFORM_NAME)
/Developer/SDKs/IceTouch-1.2/$(PLATFORM_NAME).sdk
I cannot reproduce this issue:
i create a new iOS application project
add IceTouch to additional SDKs
update Bundle identifier to, "com.zeroc.TestT"
Product Build, and i see slice2objc being run.
When you build is there any error processing the Info.plist file? you can review that in Xcode Log Navigator. The slice2objc command should run after Info.plist file is processed, and you should see it in the build log, in my case i see that in Log NavigatorProcessInfoPlistFile /Users/jose/Library/Developer/Xcode/DerivedData/test-ezhrkqlxuncsrsbgpmemkwimieza/Build/Products/Debug-iphonesimulator/test.app/Info.plist test/test-Info.plist cd /Users/jose/Documents/test setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" builtin-infoPlistUtility test/test-Info.plist -genpkginfo /Users/jose/Library/Developer/Xcode/DerivedData/test-ezhrkqlxuncsrsbgpmemkwimieza/Build/Products/Debug-iphonesimulator/test.app/PkgInfo -expandbuildsettings -format binary -platform iphonesimulator -o /Users/jose/Library/Developer/Xcode/DerivedData/test-ezhrkqlxuncsrsbgpmemkwimieza/Build/Products/Debug-iphonesimulator/test.app/Info.plist slice2objc test/Test.ice cd /Users/jose/Documents/test setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/SDKs/IceTouch-1.2/bin/slice2objc --output-dir /Users/jose/Library/Developer/Xcode/DerivedData/test-ezhrkqlxuncsrsbgpmemkwimieza/Build/Intermediates/test.build/Debug-iphonesimulator/test.build/DerivedSources --include-dir "" -I/Developer/SDKs/IceTouch-1.2/slice /Users/jose/Documents/test/test/Test.ice
/Developer/SDKs/IceTouch-1.2/$(PLATFORM_NAME).sdk
Sometimes things are to easy!
Thanks! That works!
I cant reproduce the second point anymore...
Thanks for your help!0 -
ArturFriesen wrote: »/Developer/SDKs/IceTouch-1.2/$(PLATFORM_NAME).sdk
Sometimes things are to easy!
Thanks! That works!
I cant reproduce the second point anymore...
Thanks for your help!
Cheered too soon..
Its only working with the Simulator. If i try to build with Device. I get the following error:
ld: library not found for -lIceObjC
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang failed with exit code 1
I also get this error with the provided examples..0 -
I also get this error with the provided examples..
Can you check that you have the iphoneos.sdk libraries installed? maybe you remove it accidentallyls /Developer/SDKs/IceTouch-1.2/iphoneos.sdk/usr/local/lib/ libGlacier2ObjC.a libIceObjC.a
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That is odd, seems like something is wrong with your setup.
Can you check that you have the iphoneos.sdk libraries installed? maybe you remove it accidentallyls /Developer/SDKs/IceTouch-1.2/iphoneos.sdk/usr/local/lib/ libGlacier2ObjC.a libIceObjC.a
The libraries where installed. But there was another problem with the installation. I dont know what went wrong. But after reinstalling the ICE-Plugin, its working fine.
I can remember, that i did something like this: export PATH=/opt/IceTouch-1.2/bin:$PATH
To generate the Slice-Files with slice2objc more comfortable. Maybe this broke my installation?
Thanks for your help xdm
PS: The new installation doesn't solve my problem with the static library0