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Query hostname based on connection information
Hi,
Ice 3.5.1
Configuration:
XYZ.Proxy=XYZ:tcp -h localhost -p 10000
At runtime from the client, what is best way to get the "just" the hostname (not the ip address) and port?
Regards,
Vishwa
Ice 3.5.1
Configuration:
XYZ.Proxy=XYZ:tcp -h localhost -p 10000
At runtime from the client, what is best way to get the "just" the hostname (not the ip address) and port?
Regards,
Vishwa
0
Comments
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Hi,
In C++, you would do something along those lines to print out the host/port specified in the proxy endpoint:// C++ Ice::ObjectPrx proxy = communicator->propertyToProxy("XYZ.Proxy"); Ice::EndpointSeq seq = proxy->ice_getEndpoints(); if(!seq.empty()) { Ice::EndpointInfoPtr info = seq[0]->getInfo(); Ice::IPEndpointInfoPtr ipInfo = Ice::IPEndpointInfoPtr::dynamicCast(info) std::cout << "host = " << ipInfo->host << ", port = " << ipInfo->port << std::endl; }
Cheers,
Benoit.0 -
What would be the C# version? Not sure what is construct to use for dynamiccast in C#.
Thanks0 -
In C# you just use a normal cast
Ice.ObjectPrx proxy = communicator.propertyToProxy("XYZ.Proxy"); Ice.Endpoint[] seq = proxy.ice_getEndpoints(); if(seq.Length > 0) { Ice.EndpointInfo info = seq[0].getInfo(); Ice.IPEndpointInfo ipInfo = (Ice.IPEndpointInfo)info; WriteLine("host = " + ipInfo.host + ", port = " + ipInfo.port.ToString()); }
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