Archived
This forum has been archived. Please start a new discussion on GitHub.
Self access problem
A simple interface as below:
interface Hello
{
string say();
};
and its implementation has been registered as a global object "hello" during initialization:
Ice::ObjectPtr object = new HelloI();
Ice::ObjectPrx obj = _adapter->add(object, Ice::stringToIdentity("hello"));
IcePack::AdminPrx admin = IcePack::AdminPrx::checkedCast(
communicator->stringToProxy("IcePack/Admin")
);
admin->addObjectWithType(obj, "::Hello");
The problem is, inside the implemetation of Hello::say, cannot I access the "hello" object? The following code could not run.
::std::string
HelloI::say(const Ice::Current& current)
{
// thread blocked here
HelloPrx hello = HelloPrx::checkedCast(
current.adapter->getCommunicator()->stringToProxy("hello")
);
return "hi";
}
What's wrong? 0
Comments
-
Hi,
I'm pretty sure that you're encountering a thread pool size limitation. The default size of the server thread pool is one, therefore if a server makes a call to itself the server will deadlock unless the size of the thread pool is increased.
The property to set is Ice.ThreadPool.Server.Size.
Take care,
- Mark0 -
Yeah, it's the problem. Thanks very much.:D
I've seen the warning but I forgot this:p0