destroy() vs shutdown() (Ice 3.6.3 C++, server-side application)
How come finalizing Ice 3.6.3 in C++ using suggested method - destroy() is causing "... Microsoft C++ exception: `anonymous namespace'::ThreadPoolDestroyedException at memory ..." exceptions while calling shutdown() doesn't?
Which of 2 methods should be used in that case?
Does shutdown() also performs full clean-up?
Thanks in advance!