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Question Regarding Slice Interface "Best practices"
Here is my current Slice Interface:
Now I am creating a Quest Manager should I add a acceptQuest method to my ServerI interface and then in the method have questMgr->acceptQuest() or should I make a new Interface for the Quest Manager so I can call acceptQuest() directly from the client?
My main problem is that I have been told that you should limit the number of connections between the client and the server so I guess what I should really be asking is if it creates a new connection for every interface you have access to from the client.
module MMOInteractive
{
struct PlayerData
{
short networkID;
string title;
float posX;
float posY;
};
interface Peer
{
void onDisconnected();
void onConnectionLost();
void onEnterWorld(PlayerData mainPlayer, string welcomeMsg);
void onPlayerEnter(PlayerData newPlayer);
void onPlayerExit(short playerNetID);
void onPlayerWalkTo(short playerNetID, float x, float y, float duration);
void onPlayerSay(short playerNetID, string message);
PlayerData getData();
void loadWaterObject(string meshName, string name, string matName, int x, int y, int z, int scale);
void loadStaticObject(string meshName, string name, string matName, int x, int y, int z, int scale);
};
interface ServerI
{
bool Authenticate(string username, string password);
void handleClientEnterWorld(string charName, Peer* user);
void handleClientWalk(short netID, int X, int Y);
void handleClientSay(short netID, string Message);
};
};
Now I am creating a Quest Manager should I add a acceptQuest method to my ServerI interface and then in the method have questMgr->acceptQuest() or should I make a new Interface for the Quest Manager so I can call acceptQuest() directly from the client?
My main problem is that I have been told that you should limit the number of connections between the client and the server so I guess what I should really be asking is if it creates a new connection for every interface you have access to from the client.
0
Comments
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MMOInteractive wrote: »My main problem is that I have been told that you should limit the number of connections between the client and the server so I guess what I should really be asking is if it creates a new connection for every interface you have access to from the client.
No, Ice does not automatically create a new connection for every interface that you use from your client. You should take a look at the Connection Management chapter of the manual for more detailed information on connections. Let us know if you need more clarification.0