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maintaining replica state

Ive been tinkering around with ice for about and it looks like it has some nifty features, in particular that of icegrid.

I know icegrid allows the creation of replica objects to balance loads, however they dont seem to get inconsistant with each other if they offer more than raw computation power, What i would like to know if there is any support for maintaining state of replica objects?

Comments

  • benoit
    benoit Rennes, France
    Hi Alex,

    No, we currently don't provide any built-in mechanism to replicate the state of some objects. That's something you have to implement yourself.

    Cheers,
    Benoit.
  • Thanks for the speedy response,

    was thinking id have to implement it, just wanted to make sure i wasnt putting in wasted hours